Introduction:
In the 1990s the
personal camp utter emerged as a significant tool for language teaching and
learning , the widespread use of software, local area networks and the internet
has created enormous opportunities for learners to enhance their communicative
abilities, both by individualizing practice and by tapping into a global
community of other learners .
What is computer –assisted language learning?
“The search for
and study of applications of the computer in language teaching and learning.
Call embraces a
wide range of information and communications technology applications and
approaches to teaching and learning languages.
The current
philosophy of call puts a strong emphasis on student-centred materials that
allow learners to work on their own. There are three historical phases of call,
classified according to their underlying pedagogical and methodological
approaches:
1 Behaviorictic CALL:-conceived in the 1950s and
implemented in the 1960s and 1970s .
2 Communicative CALL;-1970s and 1980s.
3 Integrative CALL; - embracing multimedia and the internet;
- 1990s.
Background;-
Much of the
early history of computers in language learning, from the early 1980s to 1990s,
was spent in trying to keep up with technological change. Mainframe computers
were at first seen us taskmaster: the PLATO system at many universities
supplied a number of content courses, particularly in English grammar. Student went
to a lab, sat in rows, one to a computer, and “mastered” each piece of a topic
bit by bit, through presentation and “practice” in the form of tests.
In the mid –
80s, the field suddenly changed when silicon chips and the desktop personal
computer burst on the scene. However, the miniaturization of electronics meant
that each year, small personal computers increased in speed power, until
“multimedia” has become virtually synonymous with “computer “. As a result of
the constant changes in “computer”, and their evolution from mainframe to laptop,
much written about call in its early years was devoted to how to use the new
technology, rather than to its empirical effects on leaning one recurrent theme
throughout these early days, nonetheless, was the crucial pedagogical debate,
largely framed by john Higgins and Tim johns, over whether the computer
was ‘master ‘of or ‘slave’ to the learning process. Was the computer to be a
replacement for the teacher, or merely an obedient servant to the student?
Stephen krashen’s significant body of work in the 1970s and 80s
gave a clear focus to the experimental approaches and led TESOL into an era of
“communicative language learning”. The predicament for CALL was whether students
were to communicate with the computer or with each other, with the computer
merely a stimulus to the conversation. One hope was that something like a
version of Eliza, the shareware therapist who reflected back student/patient
input, might be useful to language learning. i.e. , when the computer didn’t
understand an expression, whether because of typo or a faulty construction, it
would simply ask, “what is…” the standard for artificial intelligence today is
still “when the computer answers, can you tell if it is human?”
Moving into the current (time):-
The emphasis on natural or
“authentic” language expressed itself in TESOL practice in two related but
somewhat divergent communicative movement: content-based
learning and task-based learning. Fortunately, by the early 1990s, as these
approaches came to have considerable influence in the school, computer
technology was catching up to its potential.
Content-based learning is greatly enhanced by the computer, since
so much information can be brought into the classroom on content CDs and via
internet. I.e. one may store and search a fully multimedia-enhanced version of
the Encyclopedia Britannia, or download from the internet the complete work of
author etc.
Task-based learning is also much enhanced by the use of computer.
CALL has taken two avenues to this aspect of pedagogy: one is the use of
simulation and adventure games, in which the learner plays a role in order to
uncover information. Another aspect of task-based learning enhanced by CALL is
the use of multimedia tools for student to create their own presentation. i.e.
student record their voice, photos, and videos they have made themselves or
downloaded from the internet . Creating webpage is itself a major task-based
learning.
Content-based and task-based
approaches seemed to solve many of the problems of earlier grammar-based and
oral language approaches because of the rich input provided. Yet such input was
far too often totally uncontrolled, particularly in the wild and wooly internet
environment. Natural language, even with all the supporting apparatus of sound
words, words…hardly “it1”. Thus technology using teachers often spend
considerable time developing appropriate lesson to support student who use
simulation and games created, for the most part for native speaker.
During the mid to late 1990s, as
the internet grew like a giant amoeba, language teachers found a remarkable
tool for student-to-student communication: e-mail. Communication over distance or even within a
networked classroom provided fascinating “content” in the ordinary discourse of
people learning more about each other and each other’s culture. They can also
shared information about topic. At the same time networked writing offering a
writing offering a written record of interaction that could be studied and
interpreted and used for language “scaffolding”….much as community language
learning had attempted to do some 30 years before, but without the tedium of
hand typing transcripts.
The interaction of multimedia
technology with communicative method occurred just as teacher and researchers
renewed their interest in the cognitive side of learning. There has been much
interest in the late 1990s and the early 00s in pedagogical theory called
“constructivism”. Originally put forward by Sydney papert, creator of the computer language logo,
constructivism describes learning by doing and creating meanings, particularly
by using the tools of the computer to explore simulated - but also very
real-worlds. This theory of learning, reaching back to John Dewey at its roots, dovetails nicely with the recent
recognition in language pedagogy of the need to encompass higher cognitive
process in the learning task. Annauhl
chamot and Michael O’Malley,
creator of the cognitive academic language learning approach or CALL, are
probably the chief proponents of this view at present. The cognitive approach
speaks to the need for student to be aware of their own learning process, and
to organize and structure their learning themselves. The plethora of
information now available electronically makes just such cognitive demands on
the language student, while technology can provide the means to easily
structure and organize new information and incorporate it into the learning
process.
Comparative studies:
The comparison of
computer-enhanced classes with ‘traditional’ or conventional classes. However,
comparable research variables are difficult to establish since the kinds of
activity student carry out in the computer environment may be very different
from those in conventional classes. Also comparing computer use with other
technologies i.e. computer-based listening activities and audio-taped language
materials in a ‘traditional’ language lab.
Future
trends of CALL:
Here, we find that how students
participate in and direct their own learning. Concordance programs allow us to
compare any set of texts to each other, i.e. the differences between written
and spoken collocations, giving us new insight into the nature of language. The
technology-based tools for research are as yet only barely being applied, but
they should enhance considerably our understanding of linguistic and SLA.
Another factor is “convergence”,
the tendency of technologies to meld and reinvent each other. We are very close
to an affordable cell phone-PDA-computer-Internet combination, probably in a
“wearable” format that will give maximum mobility and convenience to the
learner. It is also a proposition that offers inclusion to student with
physical disabilities that may current prevent them from access to learning at
their own pace and their own mode.
As culturally sensitive teachers
keep in mind the significance of “glocalization”, that is, being both local and
global at the same time. How will CALL prepare the citizens of world culture
for multilingualism on a grand scale while preserving the uniqueness and worth
of the many sometimes tiny cultures that drink from and contribute to that
fast-flowing stream of information? As distance learning, especially
internet-based education, becomes the dominant mode, technology-using teachers
have a responsibility to look ahead and plan for that eventuality. One
important aspect of such planning would be the creation of standards for
technology-based distance learning.
Technology has become an
environment for learning language. The implications of a technology-enhanced
environment are quickly realized by teachers and student: once they have
technology, there is no going back to unadulterated chalkboards and lined theme
paper. Teachers cannot afford to be the “sage on the stage”, when any student
can seek information, communicate with peers and experts, and control learning
individuality. The old debate over tutor vs. tool or master vs. slave takes on
different shades of meaning when the role of the teacher itself has changed
from instructor/task master to guide/mentor. The computer is no longer master,
but it is simply a tool, for it changes what learning is, as the printing press
changed learning and culture in the late middle ages of Europe.
Speaking
skill:-
Speech-recognition technology,
allow student to control computer action with speech input. Speech-recognition
activities allow the shy student to speak up. Many programs, including Dynamic
English and ELLIS, use this technology.
Listening
skill:-
On the internet student can
self-access much authentic listening content. Many content CD-ROM and DVDs also provide audio
files for the written texts, so that students may listen as they read, often a
rare opportunity to hear the rhythms and accents of the language as written and
spoken by native speakers.
Reading
skill:-
Although reading long passages
on the computer screen is not recommended, reading skills programs can enhance
reading speed by paced reading activities, where lines of text are scrolled
with pre-determined timing; by automating the creation of cloze passages; by
timing students reading; and by creating jigsaw paragraphs or jumbled texts.
Writing
skill and composition:-
One of the earliest computer
technologies readily adapted by language teachers is the word processor.
Computers can enhance all aspects of the writing process, allowing easy
revision and multiple drafts, spell checking: also, increasingly sophisticated
translation suggestions and grammatical advice are available, which may be used
with caution by advanced writers.
Authenticity:
Student learners an authentic
work skill while exploring topics relevant to them. Most authoring software
allows projects to be converted into web pages. i.e., web projects. Rather than
studying the language in isolation, an important trend in TESOL is the use of
content to build language skills. As content resource, both software and the
internet provide much data which student may explore in various modes. An
extremely wide range of content is available on the internet for adaptation to
language lessons. Website, ready-made teaching materials and on-line lessons
which may be adapted for language learners.
Advantage
of CALL:
1)
Learners can have opportunities to interact and
negotiate meaning, teaching learners with computer networks for a communication
with others inside and outside the classroom.
2)
Learners can involve in authentic tasks with
authentic audience. i.e. using e-mail and participating in on-line projects on
the world wide web.
3)
Learners can be exposed to and encouraged to
produce creative language. i.e. using multimedia-video, high lightened text.
Grammar
and vocabulary also plays a vital role in CALL. Beyond naked drills and
exercise, teachers find that grammar and vocabulary games can be very
motivating for learners in two or three around one computer screen; i.e. puzzle
maker allows users to construct puzzles on line based on their own word lists.
Conclusion:
There is one
quote.
“The unique property of the
computer as a medium for education is its ability to integrate with the
student. Books and tape recording can tell a student what the rules are and
what the right solution are, but they cannot analyze the specific mistake the
student has made and react in a manner which leads him not only to correct his
mistake, but also to understand the principle behind the correct solution”.
Hi,
ReplyDeletevery informative and you covered many points. some craftsmanship is required and you should put references.